AoeStats
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QS Arena

503417144Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 31m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
516
+20
🇨🇳 Poles · China
512
+20
🇪🇸 Byzantines · Spain
502
+21
🇨🇦 Koreans · Canada
442
+23
vs
🇵🇱 Bohemians · Poland
674
-24
🇨🇭 Romans · Switzerland
598
-21
🇪🇨 Khmer · Ecuador
586
-20
🇫🇷 Persians · France
583
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 627 9:48 17:27 — ⛏ Fast Castle
16 494 9:33 18:30 — ⛏ Fast Castle
14 434 8:15 15:07 — ⛏ Fast Castle
13 415 9:19 15:47 28:41 ⛏ Fast Castle
12 378 10:44 19:53 28:18 ◆ FC into Fast Imp
10 303 7:22 — —
2 62 11:23 — —
1 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,200 7,980 1,750 1,100 21,030 27,477
6,135 8,630 2,080 1,165 18,010 21,171
6,975 5,585 2,025 945 15,530 20,913
7,360 4,550 1,950 1,060 14,920 17,282
6,320 6,030 1,520 750 14,620 17,350
2,000 755 50 0 2,805 7,669
1,400 900 0 0 2,300 1,871
200 225 0 0 425 409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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