AoeStats
← Tobi

Arabia

503417025Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 29m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
803
+19
🇬🇧 Khitans · United Kingdom
803
+19
🇩🇪 Cumans · Germany
888
-20
🇲🇽 Vietnamese · Mexico
860
-51
Player eAPM Actions Feudal Castle Imperial Opening
25 739 12:48 ⚔ Archers into Skirms
21 620 11:26 24:56 ⚔ Archers into Skirms
13 389 10:16 20:26 ⚔ M@A Rush
8 234 12:39 23:52 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
8,830 6,714 1,975 100 17,619 20,656
7,090 3,589 1,520 100 12,299 14,032
4,700 3,195 765 750 9,410 11,097
3,200 3,450 880 0 7,530 10,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.