AoeStats
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QS Arena

503416738Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 35m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1052
+14
🇪🇸 Portuguese · Spain
1011
+16
🇩🇰 Mongols · Denmark
1030
-16
🇪🇸 Hindustanis · Spain
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 978 9:32 14:23 30:04 ⛏ Fast Castle
24 852 7:43 14:30 ⛏ Fast Castle
16 563 8:52 14:12 32:29 ⛏ Fast Castle
8 290 8:33 14:30 26:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,800 11,936 9,420 1,675 39,831 43,737
13,115 9,425 5,245 850 28,635 37,089
8,780 6,895 3,790 2,220 21,685 24,343
5,730 5,085 3,365 1,400 15,580 19,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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