AoeStats
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QS Arena

503416384Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 68m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
935
+17
🇫🇷 Chinese · France
933
+17
🇹🇼 Britons · Taiwan
929
+17
🇹🇷 Bohemians · Türkiye
917
+17
🇪🇸 Bohemians · Spain
988
-19
🇬🇧 Persians · United Kingdom
980
-18
🇺🇸 Romans · United States
960
-17
🇺🇸 Goths · United States
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,652 7:48 17:41 34:07 ⛏ Fast Castle
39 2,654 10:03 17:15 31:58 ⛏ Fast Castle
39 2,693 8:01 12:58 27:34 ⛏ Fast Castle
24 1,643 7:49 14:12 28:29 ⛏ Fast Castle
22 1,540 7:46 15:47 28:35 ⛏ Fast Castle
20 1,398 8:58 15:45 31:55 ⛏ Fast Castle
19 1,325 8:24 16:11 32:39 ⛏ Fast Castle
17 1,138 6:47 18:58 41:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,870 46,320 25,180 6,980 133,350 148,586
48,240 26,520 38,175 6,185 119,120 136,260
64,455 24,665 22,560 850 112,530 117,848
33,340 40,285 29,545 4,685 107,855 126,856
46,060 38,015 20,545 2,950 107,570 120,993
36,910 34,400 21,080 3,190 95,580 103,579
26,955 37,665 21,045 2,790 88,455 102,524
17,480 31,711 16,495 3,085 68,771 73,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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