AoeStats
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Yucatan

503415842Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 84m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1235
+12
🇹🇷 Bohemians · Türkiye
1180
+14
🇹🇷 Mongols · Türkiye
1169
+15
🇨🇳 Cumans · China
1197
-16
🇭🇰 Franks · Hong Kong SAR China
1146
-14
🇻🇳 Italians · Vietnam
1099
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 3,602 11:30 15:55 36:43 ⛏ Fast Castle
35 2,982 11:21 16:25 37:36 ⛏ Fast Castle
32 2,669 11:00 16:50 30:53 ⛏ Fast Castle
31 2,579 11:25 19:17 37:11 ⛏ Fast Castle
21 1,735 9:39 17:27 31:53 ⚔ Scout Rush
16 1,353 11:33 17:20 33:48

Resources

Player Food Wood Gold Stone Spent Collected
50,650 58,345 53,730 10,700 173,425 191,456
34,060 58,922 34,620 8,680 136,282 143,654
48,875 39,295 42,385 3,345 133,900 148,953
33,860 41,824 24,065 4,000 103,749 132,155
38,135 28,780 27,275 4,300 98,490 103,759
32,550 25,288 20,465 7,615 85,918 87,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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