AoeStats
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Nomad

503415294Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 44m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1001
+9
🇩🇪 Turks · Germany
960
+11
🇵🇹 Vikings · Portugal
882
+14
🇸🇰 Goths · Slovakia
853
-12
🇸🇮 Wei · Slovenia
844
-11
🇪🇸 Armenians · Spain
836
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,507 13:45 17:47 36:40 ⛏ Fish Boom FC
25 1,122 14:22 20:04 ⛏ Fast Castle
23 1,052 14:47 24:55 39:23 ⚔ Fish Boom into M@A
18 802 15:06 20:27 36:08 ⛏ Fish Boom FC
14 644 16:17 25:58 37:16 ⚔ Fish Boom into Skirms
11 502 17:21 23:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,520 14,670 8,095 4,500 51,785 64,451
12,650 22,960 8,945 2,900 47,455 51,712
14,975 10,490 6,765 2,430 34,660 39,004
12,170 11,400 5,770 1,100 30,440 35,857
7,655 7,602 2,990 950 19,197 19,615
4,845 4,215 1,400 1,600 12,060 11,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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