AoeStats
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Black Forest

503415073Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
813
+12
🇹🇷 Persians · Türkiye
756
+15
🇩🇪 Mongols · Germany
731
-14
🇩🇪 Burgundians · Germany
731
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 747 12:25 17:17 33:57 ⛏ Fast Castle
16 739 14:26 22:09 36:36 ⛏ Fast Castle
14 687 13:34 21:31 30:36 ⛏ Fast Castle
13 598 13:18 22:44 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,795 16,285 13,235 3,575 57,890 69,922
21,760 19,904 10,630 2,045 54,339 68,809
15,405 10,441 10,095 2,090 38,031 43,419
18,045 6,658 11,470 1,530 37,703 48,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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