AoeStats
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Arabia

503415060Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 40m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
960
+13
🇵🇱 Britons · Poland
878
+16
vs
🇪🇸 Persians · Spain
920
-16
🇪🇸 Spanish · Spain
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,801 13:13 24:33 —
36 1,464 10:44 18:30 35:59 ⚔ M@A FC
33 1,354 12:20 17:34 — ⚔ Archer Rush
17 699 10:43 20:07 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,830 15,267 7,570 2,015 45,682 47,351
12,360 17,693 8,200 3,530 41,783 48,439
14,250 12,865 4,670 950 32,735 41,179
9,760 8,671 1,790 975 21,196 24,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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