AoeStats
← PeterMolly

Yucatan

503414885Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 45m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
709
+13
🇩🇰 Cumans · Denmark
608
+18
🇮🇹 Romans · Italy
684
-17
🇨🇿 Teutons · Czechia
620
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 829 14:04 20:36 32:24 ⛏ Fast Castle
16 747 17:13 22:50 38:02 ⛏ Fast Castle
13 588 12:19 22:43 30:32 ⛏ Fast Castle
12 569 15:03 27:53 45:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,865 14,047 9,270 2,500 48,682 61,680
15,615 18,515 9,260 1,600 44,990 54,930
20,715 8,696 7,235 4,755 41,401 46,168
8,095 6,275 2,325 835 17,530 26,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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