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QS Arena

503414566Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 53m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
918
+14
🇫🇷 Goths · France
887
+16
🇵🇪 Bohemians · Peru
862
+17
🇮🇹 Britons · Italy
844
+18
vs
🇹🇼 Celts · Taiwan
913
-18
🇭🇰 Khmer · Hong Kong SAR China
884
-16
🇮🇳 Jurchens · India
869
-16
🇹🇼 Burgundians · Taiwan
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,409 10:38 14:25 45:13 ⛏ Fast Castle
26 1,362 9:10 24:09 39:02 ⚔ Towers into Archers
25 1,358 8:24 21:13 41:29
23 1,252 8:58 14:15 28:07 ⛏ Fast Castle
22 1,193 8:05 15:26 32:43 ⛏ Fast Castle
21 1,107 7:59 14:04 30:52 ⛏ Fast Castle
19 997 8:25 15:30 34:07 ⛏ Fast Castle
16 870 8:23 12:50 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,450 32,990 10,745 6,350 77,535 87,255
21,255 27,275 15,640 3,750 67,920 71,007
27,145 19,375 14,630 2,550 63,700 82,508
27,085 11,835 18,910 2,520 60,350 65,570
27,230 17,915 10,020 2,330 57,495 68,799
20,115 18,590 13,545 875 53,125 59,858
15,790 14,710 8,870 1,520 40,890 49,428
13,305 9,815 9,270 2,300 34,690 45,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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