AoeStats
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QS Arena

503414385Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 54m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
858
+16
🇬🇧 Persians · United Kingdom
824
+17
🇬🇧 Celts · United Kingdom
806
+18
🇪🇸 Malay · Spain
895
-19
🇭🇰 Persians · Hong Kong SAR China
834
-16
🇻🇪 Britons · Venezuela
834
-24
Player eAPM Actions Feudal Castle Imperial Opening
20 1,093 9:40 17:21 35:28 ⚔ FC into Archers
19 1,010 10:51 17:50 28:55 ⛏ Fast Castle
16 882 8:03 12:50 28:29 ⛏ Fast Castle
14 752 9:16 18:04 42:22
13 682 10:19 28:10 39:12
13 712 6:42 15:27 33:44 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,070 23,925 19,570 3,125 81,690 87,281
35,090 14,370 16,860 4,950 71,270 87,468
27,680 26,945 9,145 3,420 67,190 84,535
26,150 7,740 11,260 2,250 47,400 60,989
13,945 17,920 4,690 1,650 38,205 39,313
13,355 10,355 9,480 1,450 34,640 42,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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