AoeStats
← Mr. Cinderella

Team Islands

503414039Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 36m 30s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1187
+17
🇨🇿 Portuguese · Czechia
1187
+17
vs
🇬🇧 Vikings · United Kingdom
1214
-17
🇿🇦 Koreans · South Africa
1212
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,021 11:35 17:21 32:19 ⛏ Fish Boom FC
26 935 10:53 16:10 — ⛏ Fast Castle
20 713 10:23 26:14 —
19 684 10:47 15:40 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,115 6,705 4,470 0 24,290 26,196
7,050 7,580 5,120 2,530 22,280 26,854
5,655 5,305 3,095 650 14,705 16,603
4,140 3,568 1,080 1,955 10,743 11,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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