AoeStats
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503413748Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 31m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1065
+15
🇦🇷 Franks · Argentina
1020
+17
🇬🇷 Franks · Greece
1043
-43
🇬🇷 Vietnamese · Greece
1043
-43
Player eAPM Actions Feudal Castle Imperial Opening
58 1,792 10:28 14:26 ⛏ Fast Castle
31 958 12:16 15:29 ⛏ Fast Castle
25 789 10:26 17:16 ⚔ FC into Archers
11 337 10:44 19:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,270 6,495 1,475 100 14,340 18,661
6,950 5,843 1,000 400 14,193 14,277
6,980 3,120 3,270 100 13,470 15,726
5,150 1,220 2,200 665 9,235 9,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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