AoeStats
← clem3613

Black Forest

503413568Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 72m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1108
+17
🇪🇸 Khmer · Spain
1069
+19
vs
🇫🇷 Bohemians · France
1171
-20
🇲🇽 Celts · Mexico
1085
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,831 14:15 21:22 36:52 ⛏ Fast Castle
39 2,802 13:47 25:20 42:52 ⚔ M@A into Archers into Skirms into Fish Boom
25 1,778 13:16 17:28 37:27 ⛏ Fast Castle
22 1,576 13:28 17:46 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,285 44,325 18,425 3,470 103,505 123,504
47,285 27,954 20,170 5,295 100,704 106,713
33,875 38,887 18,410 2,995 94,167 114,268
29,775 15,995 8,035 2,930 56,735 61,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.