AoeStats
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Black Forest

503413561Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 70m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Vikings · Paraguay
917
+11
🇦🇷 Persians · Argentina
870
+13
🇲🇰 Burgundians · North Macedonia
817
-13
🇲🇰 Goths · North Macedonia
784
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,871 13:22 22:08 38:55 ⚔ M@A Rush
19 1,370 12:00 18:31 27:41 ⛏ Fast Castle
17 1,224 14:24 20:32 34:31 ⛏ Fish Boom FC
14 981 14:39 22:21 39:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,535 25,123 17,285 3,145 84,088 87,643
31,670 29,454 4,455 1,350 66,929 73,680
22,860 14,559 16,810 3,550 57,779 84,172
21,875 12,640 8,485 2,275 45,275 49,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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