AoeStats
← Kowalsky

Black Forest

503413447Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 54m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Byzantines · Greece
729
+7
🇨🇿 Britons · Czechia
726
+7
🇨🇿 Spanish · Czechia
622
+11
🇦🇷 Malay · Argentina
578
-11
🇩🇪 Mapuche · Germany
462
-7
🇹🇷 Bohemians · Türkiye
461
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 1,059 12:11 23:40 29:33 ◆ FC into Fast Imp
18 960 11:19 20:31 35:07 ⛏ Fast Castle
16 884 12:19 22:24 44:22 ⛏ Fast Castle
15 816 14:48 18:51 34:29 ⛏ Fast Castle
15 841 10:57 18:40 39:21 ⛏ Fast Castle
12 680 11:44 21:06 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,095 17,205 13,485 3,200 57,985 70,366
20,100 14,076 12,520 2,525 49,221 60,198
11,975 19,937 12,155 3,170 47,237 51,480
15,825 16,544 11,810 2,305 46,484 59,731
16,170 13,104 6,560 2,365 38,199 61,481
14,735 10,869 8,310 850 34,764 43,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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