AoeStats
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Team Islands

503413014Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 160m 48s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1084
+8
🇪🇸 Byzantines · Spain
1054
+9
🇨🇳 Malay · China
981
+12
🇫🇷 Japanese · France
1020
-15
🇫🇷 Celts · France
831
-7
🇫🇷 Spanish · France
819
-7
Player eAPM Actions Feudal Castle Imperial Opening
34 5,493 11:08 15:41 32:49 ⛏ Fish Boom FC
31 5,060 11:37 20:35 34:04 ⛏ Fish Boom into Fire Galleys FC
27 4,371 11:39 21:47 34:02 ⛏ Fish Boom FC into Fire Galleys
25 3,958 11:07 18:28 34:09 ⛏ Fish Boom FC
22 3,493 12:20 18:18 34:05 ⛏ Fish Boom FC
18 2,966 9:01 18:25 30:58 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
77,500 72,519 77,485 6,300 233,804 272,098
90,255 60,825 51,675 4,755 207,510 207,664
62,310 72,275 36,585 10,640 181,810 182,445
65,830 71,265 34,785 4,750 176,630 180,463
24,145 72,563 40,680 3,650 141,038 157,295
73,770 29,870 35,095 1,400 140,135 140,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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