AoeStats
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Yucatan

503412558Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 62m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
636
+11
🇵🇱 Magyars · Poland
636
+11
🇵🇱 Burmese · Poland
562
+14
🇮🇳 Jurchens · India
570
-14
🇺🇸 Turks · United States
543
-13
🇳🇱 Turks · Netherlands
474
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,609 12:19 21:05 34:40 ⛏ Fast Castle
17 1,056 10:18 18:57 32:10 ⚔ Scout Rush
15 949 10:28 21:14 56:37 ⛏ Fast Castle
12 759 12:41 24:58 36:30 ⛏ Fast Castle
10 657 10:18 20:17 38:29 ⛏ Fast Castle
8 531 14:08 24:13 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,165 34,720 13,250 4,875 90,010 94,808
40,705 18,675 19,980 6,730 86,090 86,493
25,760 19,774 21,225 4,750 71,509 106,294
33,915 13,186 13,125 2,085 62,311 82,546
19,885 11,855 10,935 3,130 45,805 74,813
12,920 15,400 12,555 3,360 44,235 56,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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