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503412533Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1049
+15
🇷🇺 Poles · Russia
998
+18
vs
🇨🇳 Bulgarians · China
1033
-16
🇸🇬 Burmese · Singapore
1033
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,523 9:48 24:47 43:28 ⚔ Drush into Towers
31 1,482 12:49 18:03 37:07 ⛏ Fast Castle
14 672 10:33 23:58 — ⚔ Archer Rush
14 668 12:57 17:59 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,430 13,580 8,285 2,885 43,180 53,773
12,150 13,880 7,455 3,550 37,035 45,087
14,355 7,730 4,910 3,075 30,070 35,190
4,640 3,592 845 905 9,982 10,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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