AoeStats
← hubert

Yucatan

503411422Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 5m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
744
+11
🇫🇷 Burgundians · France
590
+18
🇪🇸 Chinese · Spain
529
+20
🇵🇱 Romans · Poland
653
-17
🇵🇱 Magyars · Poland
653
-17
🇵🇱 Burmese · Poland
576
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 125
18 102
15 81
11 63
9 47
1 5

Resources

Player Food Wood Gold Stone Spent Collected
750 350 0 0 1,100 1,002
400 250 50 0 700 537
400 225 0 0 625 719
400 50 50 0 500 662
350 100 0 0 450 619
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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