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QS Arena

503411050Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 72m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burmese · Spain
1083
+12
🇪🇸 Byzantines · Spain
1028
+14
🇪🇸 Ethiopians · Spain
961
+17
🇺🇸 Japanese · United States
1035
-17
🇵🇪 Britons · Peru
985
-14
🇪🇸 Romans · Spain
936
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,953 9:09 15:25 24:19 ⛏ Fast Castle
40 2,948 8:28 15:37 27:17 ⛏ Fast Castle
36 2,627 10:19 14:09 26:41 ⛏ Fast Castle
31 2,287 8:07 14:08 27:27 ⛏ Fast Castle
16 1,183 8:36 12:56 35:34 ⛏ Fast Castle
9 674 7:59 15:50 25:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,100 47,270 25,990 3,755 108,115 114,435
51,315 35,170 13,225 4,940 104,650 114,669
43,955 40,475 15,630 2,150 102,210 106,508
54,880 22,110 21,100 4,100 102,190 114,364
32,270 24,325 18,350 4,315 79,260 98,993
14,560 13,505 10,305 1,400 39,770 45,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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