AoeStats
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QS Arena

503410868Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 71m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1140
+18
🇪🇸 Lithuanians · Spain
1137
+19
🇪🇸 Armenians · Spain
1108
+20
vs
🇷🇴 Cumans · Romania
1201
-19
🇩🇪 Teutons · Germany
1190
-19
🇨🇳 Poles · China
1187
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 2,732 9:04 14:02 39:10 ⛏ Fast Castle
38 2,704 7:45 14:52 32:43 ⛏ Fast Castle
35 2,514 9:41 14:16 43:00 ⛏ Fast Castle
30 2,145 8:35 19:08 33:18 ⛏ Fast Castle
30 2,149 8:00 12:21 27:10 ⛏ Fast Castle
27 1,939 8:03 21:34 33:36 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
83,485 21,980 29,955 2,895 138,315 147,526
61,480 41,475 27,580 2,900 133,435 138,043
50,785 36,475 19,170 1,665 108,095 112,344
44,885 31,685 9,725 3,075 89,370 96,288
30,685 29,445 20,850 3,280 84,260 93,466
31,330 18,720 19,575 3,165 72,790 87,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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