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Black Forest

503410799Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 65m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1144
+13
🇬🇧 Bohemians · United Kingdom
1054
+17
🇪🇸 Bengalis · Spain
1042
+17
🇫🇷 Persians · France
891
+24
🇦🇺 Persians · Australia
1098
-19
🇦🇺 Italians · Australia
1098
-19
🇻🇳 Vietnamese · Vietnam
1066
-18
🇩🇪 Saracens · Germany
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,577 13:50 19:21 31:31 ⛏ Fish Boom FC
35 2,320 13:09 19:01 31:34 ⛏ Fast Castle
30 1,958 10:39 14:24 30:36 ⛏ Fast Castle
23 1,497 12:28 17:39 31:43 ⛏ Fish Boom FC
19 1,268 12:30 18:02 32:03 ⛏ Fish Boom FC
17 1,135 13:48 17:51 33:18 ⛏ Fast Castle
16 1,048 14:23 18:33 38:59 ⛏ Fast Castle
10 671 16:20 28:01 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
133,115 17,027 64,105 5,185 219,432 229,855
58,590 50,163 17,010 2,705 128,468 139,124
32,785 43,651 23,110 4,415 103,961 140,991
G
48,825 35,000 16,845 2,420 103,090 121,852
28,110 35,428 28,335 3,425 95,298 102,869
36,405 23,701 28,270 4,355 92,731 116,951
17,830 19,441 8,725 2,215 48,211 51,145
16,655 20,125 5,540 1,945 44,265 52,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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