AoeStats
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Four Lakes

503409887Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 6m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1231
+12
🇬🇧 Poles · United Kingdom
1114
+17
🇫🇷 Celts · France
1071
+19
vs
🇪🇸 Magyars · Spain
1157
-17
🇪🇸 Mongols · Spain
1154
-17
🇪🇸 Armenians · Spain
1123
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 245 — — —
40 242 — — —
29 177 — — —
27 160 — — —
15 90 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 150 50 0 1,000 1,160
620 130 50 0 800 874
500 225 50 0 775 943
450 150 50 0 650 813
400 125 0 0 525 672
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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