AoeStats
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Coastal Forest

503409593Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 52m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1332
+14
🇬🇧 Koreans · United Kingdom
1228
+18
🇹🇼 Huns · Taiwan
1349
-19
🇹🇼 Persians · Taiwan
1211
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,291 10:29 22:28 42:30 ⚔ Fish Boom into Scouts
41 2,127 10:14 19:16 39:59 ⛏ Fish Boom FC
34 1,755 11:12 16:00 46:15 ⛏ Fast Castle
32 1,678 10:11 24:04 47:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,135 25,096 16,810 2,275 77,316 86,804
32,775 17,026 23,920 2,420 76,141 80,315
11,270 14,827 9,995 2,350 38,442 40,781
11,705 9,315 3,125 1,775 25,920 27,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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