AoeStats
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QS Arena

503409528Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 74m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
670
+21
🇹🇼 Vietnamese · Taiwan
602
+23
🇺🇸 Mapuche · United States
785
-22
🇺🇸 Tupi · United States
758
-21
Player eAPM Actions Feudal Castle Imperial Opening
57 4,282 8:07 17:22 33:17 ⛏ Fast Castle
23 1,702 8:33 19:16 29:31 ⛏ Fast Castle
17 1,274 8:40 17:48 32:26 ⛏ Fast Castle
16 1,199 6:53 14:39 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,630 92,435 29,540 4,250 168,855 176,670
41,970 32,170 25,525 4,305 103,970 179,603
23,045 49,640 24,530 3,600 100,815 129,261
27,745 16,070 13,400 2,445 59,660 67,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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