AoeStats
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Arabia

503409391Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 62m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
868
+16
🇫🇷 Franks · France
786
+20
vs
🇷🇴 Goths · Romania
877
-18
🇷🇴 Persians · Romania
870
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,396 10:30 21:24 35:00 ⚔ Scout Rush
35 2,192 11:30 19:18 37:16
29 1,781 9:47 23:34 32:07 ⚔ Scout Rush
28 1,733 11:37 17:59 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,910 18,124 21,650 2,800 73,484 105,788
30,480 20,487 15,400 2,710 69,077 93,875
28,740 22,185 10,635 2,005 63,565 72,829
25,050 18,790 9,910 1,800 55,550 58,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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