AoeStats
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QS Arena

503409286Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 59m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
801
+17
🇫🇷 Vietnamese · France
791
+17
🇬🇧 Japanese · United Kingdom
820
-17
🇬🇧 Saracens · United Kingdom
820
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,149 8:27 17:45 29:09 ⛏ Fast Castle
13 800 9:25 14:41 30:07 ⛏ Fast Castle
10 620 9:22 15:59 34:11 ⛏ Fast Castle
8 483 10:42 15:39 36:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,205 23,970 15,390 4,000 72,565 81,394
25,615 18,840 17,225 4,150 65,830 71,599
22,610 21,460 13,505 2,510 60,085 68,874
18,395 17,840 8,635 2,050 46,920 50,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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