AoeStats
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QS Arena

503409202Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 46m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
928
+15
🇯🇵 Bohemians · Japan
913
+15
🇨🇳 Franks · China
904
+16
🇷🇴 Georgians · Romania
927
-17
🇷🇴 Koreans · Romania
902
-15
🇺🇸 Turks · United States
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,544 8:02 12:21 28:23 ⛏ Fast Castle
32 1,496 8:30 14:37 27:31 ⛏ Fast Castle
26 1,198 8:04 14:22 30:39 ⛏ Fast Castle
24 1,111 9:00 13:06 32:07 ⛏ Fast Castle
17 785 8:45 14:01 31:50 ⛏ Fast Castle
14 646 8:51 17:39 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,255 17,935 11,315 3,550 57,055 74,182
20,645 18,130 15,865 2,250 56,890 59,295
21,415 12,615 15,995 850 50,875 60,180
10,900 20,040 11,065 2,150 44,155 55,350
15,945 14,440 7,060 2,525 39,970 42,246
7,835 8,625 5,475 1,615 23,550 28,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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