AoeStats
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Arabia

503408912Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 16m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
691
+14
🇨🇳 Spanish · China
628
+17
🇹🇷 Khmer · Türkiye
578
+19
🇵🇱 Romans · Poland
671
-18
🇵🇱 Magyars · Poland
671
-18
🇵🇱 Burmese · Poland
590
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 519 10:07
19 310 9:21 ⚔ M@A Rush
15 251 10:19
10 167 11:08
10 168 11:34
10 156 10:51

Resources

Player Food Wood Gold Stone Spent Collected
2,175 1,940 50 0 4,165 5,185
2,125 1,498 150 0 3,773 4,703
2,025 1,575 50 100 3,750 4,235
1,935 1,711 50 0 3,696 4,009
1,900 1,600 0 0 3,500 4,841
1,775 1,565 0 0 3,340 4,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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