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503408550Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 60m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1193
+12
🇫🇷 Franks · France
1176
+13
🇬🇧 Mapuche · United Kingdom
1162
+13
🇨🇿 Bohemians · Czechia
1196
-17
🇫🇷 Turks · France
1101
-13
🇨🇿 Burgundians · Czechia
1008
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 2,993 10:22 21:06 37:20 ⚔ M@A into Archers
38 2,278 10:13 18:29 33:14 ⚔ Archer Rush
32 1,936 10:55 14:45 35:52 ⛏ Fast Castle
28 1,714 10:44 14:39 43:11 ⛏ Fast Castle
28 1,683 9:59 17:38 45:43 ⛏ Fast Castle
11 676 12:59 17:39 22:48 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
45,725 8,740 30,895 200 85,560 86,302
23,500 28,291 20,185 3,600 75,576 81,211
27,075 16,485 11,075 2,150 56,785 76,776
14,785 18,930 9,635 2,955 46,305 59,952
12,685 6,878 5,880 1,785 27,228 33,162
6,565 4,995 3,925 325 15,810 16,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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