AoeStats
← Clammy Monkey

Coastal Forest

503408539Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 48m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1183
+17
🇮🇹 Berbers · Italy
1123
+20
🇪🇸 Khmer · Spain
1209
-19
🇪🇸 Celts · Spain
1205
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,647 11:36 20:39 34:15 ⚔ Scout Rush
31 1,493 11:03 23:34 35:52 ⚔ M@A into Fish Boom
27 1,294 12:45 16:55 ⛏ Fast Castle
24 1,150 10:38 14:21 43:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,865 16,305 9,195 1,525 36,890 40,412
11,510 8,827 7,510 1,420 29,267 36,922
11,945 6,883 4,680 795 24,303 24,328
9,565 9,728 3,355 955 23,603 25,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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