AoeStats
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Team Islands

503408388Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 53m 10s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
715
+16
🇩🇪 Vikings · Germany
715
+16
🇹🇷 Franks · Türkiye
751
-18
🇹🇷 Chinese · Türkiye
692
-34
Player eAPM Actions Feudal Castle Imperial Opening
18 941 12:30 19:50 30:14 ⛏ Fish Boom FC
17 902 11:08 20:04 39:19 ⛏ Fast Castle
15 782 11:30 22:01 47:21 ⛏ Fish Boom FC
14 740 13:12 19:07 29:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,915 16,480 18,035 3,500 69,930 78,625
19,750 8,315 13,125 2,700 43,890 47,624
19,440 8,145 6,655 1,500 35,740 55,859
12,725 15,185 4,850 1,535 34,295 36,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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