AoeStats
← Zephyr

Arabia

503407951Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 56m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
893
+15
vs
🇨🇳 Maya · China
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,936 11:21 21:07 42:36 ⚔ FC into Skirms
24 1,335 11:26 25:15 44:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,305 19,064 10,915 4,485 58,769 69,570
14,220 13,780 11,085 1,325 40,410 43,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.