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503407944Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 61m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1151
+13
🇹🇼 Khmer · Taiwan
1138
+13
🇨🇳 Franks · China
1104
+15
🇨🇳 Mongols · China
1045
+18
🇨🇳 Inca · China
1103
-16
🇧🇷 Britons · Brazil
1097
-15
🇳🇱 Teutons · Netherlands
1069
-14
🇪🇸 Goths · Spain
1048
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,598 11:06 22:03 35:13
37 2,253 9:50 19:10 31:14 ⚔ Scout Rush
31 1,873 10:43 14:55 33:41 ⛏ Fast Castle
29 1,756 9:47 19:42 30:47 ⛏ Fast Castle
29 1,764 10:47 14:57 30:51 ⛏ Fast Castle
28 1,702 10:21 15:43 32:50 ⛏ Fast Castle
18 1,081 12:35 16:53 33:28 ⛏ Fast Castle
15 924 11:27 16:42 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,200 18,610 39,595 5,950 115,355 127,091
47,630 30,540 20,775 2,250 101,195 112,880
37,725 27,745 31,145 4,125 100,740 127,794
46,475 35,655 14,030 1,050 97,210 115,838
19,085 40,060 24,570 5,190 88,905 138,615
23,920 29,190 13,455 4,575 71,140 85,930
32,830 18,253 7,390 4,755 63,228 64,293
19,095 21,690 5,525 3,565 49,875 51,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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