AoeStats
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Arabia

503407848Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 60m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
422
+20
🇪🇸 Maya · Spain
420
+20
🇩🇪 Britons · Germany
537
-21
🇩🇪 Maya · Germany
496
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,648 11:12 29:13 38:39
27 1,609 11:45 25:19 45:28 ⚔ Archer Rush
19 1,151 11:46 24:06 45:29 ⚔ Skirmisher Rush
14 822 11:37 22:15 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,645 12,420 10,150 2,100 43,315 50,938
12,570 13,405 7,140 2,600 35,715 39,105
11,335 13,053 7,510 1,600 33,498 35,574
7,365 8,760 6,595 1,625 24,345 28,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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