AoeStats
← 1453sultan

QS Arena

503407585Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1218
+17
🇩🇪 Hindustanis · Germany
1202
+17
🇬🇧 Teutons · United Kingdom
1231
-17
🇿🇦 Cumans · South Africa
1229
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,117 7:50 12:16 27:41 ⛏ Fast Castle
25 986 8:08 14:01 28:01 ⛏ Fast Castle
24 951 8:09 12:14 27:24 ⛏ Fast Castle
20 779 6:58 19:52 24:10 ⚔ Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,435 21,645 7,685 4,050 54,815 64,453
19,435 15,990 10,370 850 46,645 51,773
20,450 14,690 10,370 1,100 46,610 51,020
20,290 10,383 13,170 200 44,043 52,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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