AoeStats
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Nomad

503407576Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 38m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Armenians · Italy
1034
+14
🇮🇹 Goths · Italy
1034
+14
vs
🇭🇰 Persians · Hong Kong SAR China
1005
-15
🇧🇪 Malians · Belgium
966
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,688 19:17 24:50 — ⛏ Fish Boom FC
21 811 13:37 23:19 34:55 ⚔ Fish Boom into Galleys FC into Archers
15 566 13:05 20:54 36:06 ⛏ Fish Boom FC
15 583 16:12 24:06 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,565 11,345 6,360 1,400 27,670 28,391
10,700 8,005 3,720 1,180 23,605 26,606
8,475 7,140 3,045 1,700 20,360 20,285
6,795 5,210 1,650 1,115 14,770 15,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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