AoeStats
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Black Forest

503407500Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 23m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1010
+10
🇫🇷 Celts · France
812
+19
🇫🇷 Spanish · France
799
+20
🇨🇳 Turks · China
912
-18
🇹🇼 Ethiopians · Taiwan
884
-17
🇸🇰 Spanish · Slovakia
848
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 553 13:11
21 501 14:10 ⚔ Archer Rush
18 438 13:58 22:14 ⛏ Fast Castle
15 366 12:13 ⚔ M@A into Fish Boom
14 334 13:16 19:49 ⛏ Fast Castle
9 222 11:36 22:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,075 5,227 600 0 10,902 12,778
4,725 3,336 250 440 8,751 9,306
4,300 2,727 485 0 7,512 8,356
4,125 2,531 250 435 7,341 10,299
4,225 2,345 350 100 7,020 9,247
2,400 1,748 300 215 4,663 6,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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