AoeStats
← Zurkhard

QS Arena

503407397Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 25m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1118
+13
1056
+16
🇩🇪 Persians · Germany
1091
-16
🇹🇷 Chinese · Türkiye
1009
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 788 10:43 14:48 19:57 ◆ FC into Fast Imp
30 765 9:14 12:50 ⛏ Fast Castle
24 623 8:17 11:57 ⛏ Fast Castle
24 619 8:39 14:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,190 8,180 1,060 200 19,630 22,373
7,750 6,105 1,200 3,460 18,515 20,463
7,285 5,965 1,655 760 15,665 16,797
5,475 5,340 3,550 0 14,365 15,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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