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Coastal Forest

503407283Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 60m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
873
+16
🇨🇳 Cumans · China
864
+16
🇩🇪 Japanese · Germany
877
-16
🇪🇸 Celts · Spain
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,737 10:20 27:34 ⚔ Scout Rush
44 2,686 11:23 22:36 44:23 ⚔ Scout Rush
30 1,801 11:48 21:19 32:18
18 1,100 11:13 22:03 42:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,130 18,742 13,540 2,160 52,572 54,838
23,365 18,010 8,045 850 50,270 61,222
20,895 13,065 11,575 1,620 47,155 57,727
14,605 8,820 3,590 285 27,300 27,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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