AoeStats
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Black Forest

503407264Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 29m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1043
+18
🇩🇪 Georgians · Germany
1022
+19
🇷🇴 Byzantines · Romania
1007
+20
🇺🇸 Italians · United States
1120
-20
🇵🇪 Britons · Peru
1085
-19
🇺🇸 Japanese · United States
1052
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,197 8:13 21:58 ⚔ Scout Rush
38 1,120 11:40 15:33 ⛏ Fast Castle
28 847 13:17 19:02 ⚔ FC into Archers
25 759 11:13 20:43 29:41 ⚔ M@A into Archers
18 540 13:00
17 503 13:52 24:07 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,775 5,223 2,280 910 16,188 17,243
7,160 5,337 1,075 265 13,837 19,240
7,100 5,641 490 440 13,671 15,027
6,950 3,660 2,505 60 13,175 14,367
3,425 3,752 525 400 8,102 10,757
3,955 2,367 280 310 6,912 7,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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