AoeStats
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Black Forest

503407229Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 76m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
819
+12
🇨🇴 Khmer · Colombia
764
+14
🇺🇸 Teutons · United States
706
+17
🇮🇹 Wu · Italy
692
+18
🇨🇳 Goths · China
763
-17
🇪🇸 Byzantines · Spain
732
-15
🇨🇳 Franks · China
712
-14
🇮🇩 Malay · Indonesia
694
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 2,010 12:21 24:12 38:55 ⛏ Fast Castle
23 1,792 17:06 29:17 35:36
15 1,130 13:02 22:32 40:12 ⛏ Fast Castle
14 1,085 11:42 19:07 37:10 ⛏ Fast Castle
13 1,037 14:25 25:13 34:48 ⚔ Skirmisher Rush
12 893 11:22 17:58 28:56 ⛏ Fast Castle
12 954 21:26 32:11 44:53 ⚔ M@A FC
7 528 21:30 36:58 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,545 22,599 25,055 3,820 93,019 147,280
31,630 37,270 15,605 3,750 88,255 119,686
28,570 17,660 27,545 3,100 76,875 81,162
36,340 27,197 9,385 1,530 74,452 87,856
15,645 32,840 17,365 2,820 68,670 88,381
20,450 20,619 17,470 2,200 60,739 78,958
21,795 17,370 14,945 2,295 56,405 77,960
4,700 3,762 1,090 415 9,967 14,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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