AoeStats
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Yucatan

503406895Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 56m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
699
+10
🇩🇰 Cumans · Denmark
593
+15
vs
🇩🇪 Burmese · Germany
574
-15
🇩🇪 Bohemians · Germany
567
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,082 15:40 21:22 40:58 ⚔ FC into Scouts
12 691 12:47 25:04 33:03 ⛏ Fast Castle
11 647 11:47 23:17 50:46 ⚔ Drush
8 468 12:51 20:53 42:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,350 12,585 14,175 2,300 55,410 73,172
17,730 19,916 12,550 4,200 54,396 75,919
13,885 10,170 8,560 3,175 35,790 48,733
11,190 8,485 5,455 2,175 27,305 28,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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