AoeStats
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Arabia

503406637Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 63m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
677
+17
🇮🇹 Romans · Italy
669
+15
🇦🇹 Poles · Austria
661
-31
🇷🇺 Teutons · Russia
613
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,321 12:34 30:46 46:39
21 1,334 11:29 26:49 41:50
16 1,022 11:50 16:03 39:04 ⛏ Fast Castle
12 776 12:19 19:44 41:27 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,460 14,966 14,830 3,105 56,361 63,227
21,195 14,785 12,570 2,625 51,175 65,188
23,180 16,900 8,535 1,915 50,530 51,786
22,345 15,005 6,510 1,600 45,460 51,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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