AoeStats
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Arabia

503406555Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 113m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
689
+20
vs
🇭🇰 Vietnamese · Hong Kong SAR China
773
-20
Player eAPM Actions Feudal Castle Imperial Opening
44 4,969 10:41 25:54 40:15 ⚔ Archer Rush
17 1,954 11:39 19:48 39:50 ⚔ M@A FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
51,495 65,030 41,110 6,275 163,910 170,789
52,015 62,191 17,110 4,125 135,441 137,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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