AoeStats
← Raidho

Yucatan

503406445Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 48m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
658
+10
🇪🇸 Franks · Spain
638
+11
🇺🇸 Teutons · United States
531
-11
🇺🇸 Hindustanis · United States
525
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 674 14:47 29:30 42:08 ⛏ Fast Castle
13 653 14:00 21:29 38:45 ⛏ Fast Castle
12 580 12:39 21:12 35:06 ⛏ Fast Castle
10 493 10:11 20:29 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,685 11,330 27,545 1,110 70,670 73,770
17,030 15,000 7,070 4,500 43,600 46,543
16,785 14,340 7,335 3,750 42,210 45,460
15,275 10,460 6,120 5,420 37,275 43,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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