AoeStats
← gruntdarvish

Black Forest

503405738Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 45m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
894
+14
🇦🇺 Teutons · Australia
834
+17
vs
🇮🇹 Jurchens · Italy
878
-38
🇮🇹 Sicilians · Italy
839
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,676 11:23 18:34 22:43 ◆ FC into Fast Imp
36 1,639 12:36 16:14 29:08 ⛏ Fast Castle
34 1,557 12:34 17:38 — ⛏ Fast Castle
31 1,397 12:06 21:15 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,900 16,542 3,985 2,075 39,502 47,631
16,285 7,888 4,515 1,570 30,258 38,656
10,350 10,132 7,375 0 27,857 32,741
10,590 6,583 4,445 885 22,503 24,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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