AoeStats
← svetoslav.slavov11

QS Arena

503405542Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 54m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
821
+11
🇩🇪 Persians · Germany
800
+12
🇩🇪 Britons · Germany
767
+15
🇩🇪 Huns · Germany
744
+15
vs
🇧🇬 Maya · Bulgaria
774
-16
🇬🇷 Goths · Greece
771
-15
🇺🇸 Franks · United States
666
-11
🇧🇬 Byzantines · Bulgaria
641
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,432 8:23 12:39 31:34 ⛏ Fast Castle
25 1,385 9:57 17:14 31:22 ⛏ Fast Castle
25 1,393 8:44 14:41 32:26 ⛏ Fast Castle
25 1,389 8:39 15:53 29:00 ⛏ Fast Castle
20 1,079 8:23 15:40 31:07 ⛏ Fast Castle
17 936 9:40 19:55 33:52 ⛏ Fast Castle
17 938 9:11 17:48 31:14 ⛏ Fast Castle
17 929 9:26 13:42 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,660 17,855 22,260 4,755 77,530 93,935
26,680 18,060 20,250 3,450 68,440 83,030
35,505 18,860 12,490 950 67,805 74,697
23,160 10,895 15,835 3,450 53,340 70,177
20,245 22,860 6,820 1,600 51,525 53,509
15,860 17,395 9,650 4,230 47,135 54,692
17,915 12,655 9,670 1,630 41,870 44,934
17,940 8,915 6,705 850 34,410 40,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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