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Black Forest

503405117Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 22m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1344
+17
🇮🇹 Vikings · Italy
1334
+17
🇨🇳 Khmer · China
1330
+17
🇮🇳 Bohemians · India
1308
+18
🇷🇴 Mongols · Romania
1368
-18
🇩🇪 Celts · Germany
1363
-18
🇨🇿 Bohemians · Czechia
1363
-18
🇩🇪 Turks · Germany
1356
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,091 10:23 ⚔ Archer Rush
41 933 10:46 15:48 ⛏ Fish Boom FC
32 736 10:17 19:19 ⚔ M@A FC
30 685 12:28
23 519 12:58 15:40 ⛏ Fast Castle
17 394 11:37 17:02 ⛏ Fast Castle
16 360 13:23
15 350 9:43 17:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,825 5,765 520 200 11,310 11,780
5,975 3,781 340 1,110 11,206 11,367
3,325 4,044 2,030 0 9,399 10,587
4,345 2,875 725 0 7,945 8,367
2,550 1,625 250 0 4,425 6,066
2,725 1,337 250 0 4,312 6,518
2,250 834 50 125 3,259 4,992
1,900 1,275 50 0 3,225 4,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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